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Armour
Oct 13, 2010 17:08:38 GMT
Post by CSP Kris on Oct 13, 2010 17:08:38 GMT
Since the armour system has been discussed here and there, I have created a poll whereby folks can let me know of their preference.
Currently AoS uses a static value (i.e. leather armour gives a character 2AP, and a greater dragon has 12AP)
A variable alternative would instead use a die value - with all of the proposed values detailed below:
Leather Armour (1d3) Ring Armour (1d4) Scale Armour (1d6) Mail Hauberk (2d4) Helm (+1)
And the monster list is as follows (note that where three figures are given this is for the lesser, common, and greater varieties of that creature):
Beastlings - Leather Armour Demons - Armoured Hide (1d4+1) Dire Beasts - Tough Hide (1d2 / 1d3 / 1d4) Dragons - Scaly Hide (2d4 / 2d6 / 2d8) Fellgrim - Tough Hide (1d4) Giant Spiders - Carapace (1d3 / 1d4 / 1d6) Great Eagles - Thick Feathers (1d2) Orcs - Leather/Ring/Scale Armour Sorcerers - None Spirits - None Trolls - Thick Hide (2d3) Vampires - Leathery Hide (1d2) Walking Dead - Tattered Armour (1d3) Werewolves - Leathery Hide (1d2) Wildlings - None or Leather
Bear - Tough Hide (1d3) Big Cat - Hide (1d2) Cattle - Hide (1d2) Crocodile - Thick Hide (1d6) Dog - None Hawk - None Horse - Hide (1d2) Giant Octopus - Rubbery Hide (1d3) Giant Python - Thick Scales (1d3) Viper - Scales (1d2) Wolf - None
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Armour
Oct 21, 2010 16:38:24 GMT
Post by anglachel on Oct 21, 2010 16:38:24 GMT
I voted for static. A variable armor value is an unnecessary hassle (more dice-roling) and imho not really "realistic" (yes i know, but it is in " " ). If you want to take advantage of weaker spots or unprotected parts of the opponents body (because i read that argument in defence of/as a reason for variable armor), make a called shot. P.S.: Hi everybody, first post. Have lurked some time and decided to create an account. Really like what Kris is doing here.
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