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Post by CSP Kris on Oct 11, 2010 17:16:55 GMT
Updated the rules to V0.92
The rules have had a slight update to tidy up some of the grammar, and the grappling rules have been cleaned up a little (though the game itself is so far unchanged).
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Post by CSP Kris on Oct 14, 2010 15:04:53 GMT
Updated to V0.93
'The Horde Rule' added 'Walking Dead' (monster) added
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Post by CSP Kris on Dec 14, 2010 17:13:59 GMT
Impending 0.94 update should contain the following:
p11 Elves (and humans with elven lineage) may now use their fate point(s) to force a GM re-roll (in addition to its other uses).
p30 Skill use example changed (as the one given was incorrect).
p31 Super-heavy weapon category changed to Very-heavy.
p41 The Heal spell has been given a boost:
p51 The effects of the Treat Wounds spell have been doubled.
p58 Falling damage altered to 1d6 per 2m fallen.
p59 Dart poison potency changed to 50 (from 35).
p65 Dire beast poison duration changed from 1 round per point of POW to 1 round per 2 points of POW.
p68 Giant spider venom potency changed from CON x 3 to SIZ x 4
p70 Troll movement changed from 20m to 16m, and Club (1d6) changed to Heavy club (2d6).
References throughout have been changed from 'dark lord' to 'dark powers' or similar (pages 3, 27, 41, 46, 54, 64, 65, 66, and 71).
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Post by CSP Kris on Dec 21, 2010 17:47:59 GMT
V0.94 now available. ...I've also started working a little more on this:
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Post by aralaen on Dec 23, 2010 3:30:37 GMT
Hi I am new here, I just found your site the other day. I am really intrigued about The Age of Shadow Campaign, it looks absolutely fantastic. How tied is the Campaign to your rules set? I am thinking of using it with my hardcopy Runequest rules.
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Post by CSP Kris on Dec 23, 2010 10:47:49 GMT
Hello and welcome to the forums. I have attempted to keep most of the campaign setting details out of the main rulebook (so that folks not interested in the setting don't have to skip pages, or waste ink printing them out, etc.), and have only given vague hints about the world itself. However, it's not going to be as easy doing the opposite for the campaign setting - as some things will be impossible to include without using the AoS rules (NPC stats for example). But I'm fairly confident that the main portion of the book/supplement should be pretty system neutral - apart from the obvious areas where I absolutely must express something in game terms. Well that's the plan anyway
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Post by anglachel on Dec 25, 2010 22:09:14 GMT
V0.94 now available. ...I've also started working a little more on this: Awesome ;D Btw, i like the fluff you've written so far. You sent me a pdf some time ago which i never commented on Shame on me! RL has kept me busy the last couple of weeks.
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Post by CSP Kris on Dec 30, 2010 16:50:14 GMT
Well it's coming along slowly, though a few bits and pieces are finished (or 'first-draft-finished' I should say). I'm also deliberately going to keep each settlement/fortress entry quite brief (just one or two paragraphs each), so that other folks can expand on them however they like (though it's still taking some time to get the basics down). But I'm getting there slowly
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