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Post by romedi on Jul 28, 2010 21:29:27 GMT
Took me several hours getting this figured out, but here it is Kris. Hope you like it. Sadly, I can convert the file to PDF, but it is only one page. On my design in DD3 I can print it across 6 pages and make a battle map. Gotta figure out how to break it up in Photoshop I guess. Credit to this design goes to Crooked Staff Productions, it's not mine. And here is a fleshed out DM version of the same map:
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Post by CSP Kris on Jul 29, 2010 17:44:26 GMT
Looks good ...and as you say, it should be a lot more printer friendly than my version. May I ask what system you'll be using it for (and what kind of nastiness you intend to fill it with ).
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Post by romedi on Jul 29, 2010 18:07:06 GMT
AD&D and D&D 4th Edition. The players will awake in the cells. There first goal should be finding a way to get out. There will be approximately 8 Hobgoblin guards, so a challenge may work. Once out and having taken out the hobgoblins They get faced with the delima of 3 locked doors, and a hallway with a hidden pit (hope perception skills are up). If the pit is noticed and they jump over it they have to make a reflex save or take damage from the fire glyph guarding the hallway as well. Seeing as they are escaping, the traps will work in reverse, the original design was for somebody to get hit by the fire blast from behind and get knocked into the pit. Then there is the choice of looking at the portcullis or peeking behind the curtain that encloses the temple.
Inside the Temple they will be faced with a mad cultist. After the cultists death, his soul will split and awaken the two 12 ft tall stone golems that lay dormant on the tombs. This will be followed by a skill challenge to avoid being corrupted by the presence of the demonic statues power.
The circle in the throne room traps a weakened demon there. If the characters pick the locks they must defened Will vs Will or be pulled through the doors, which only go one way. The far right locked door is a trap room, once the lead person is to the second door, which is false, a flame jet trap engulfs the room.
Once the final demon is dealt with (they don't have to fight him, but probably will be dumb and try), they have reign over the treasure, at least what they can carry, and the portcullis blocking the stairs raises.
When they enter the room they have to make a Will save basically or become tempted by the evil projecting from the blocked off pentagram room. Failure means they become mesmerized and take 1 mental damage each round until they overcome it.
From there, I have no idea lol.
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Post by CSP Kris on Jul 29, 2010 18:39:19 GMT
...they don't have to fight him, but probably will be dumb and try... It's traditional I've never really run a jailbreak scenario (where the whole party is imprisoned), though I did design the 'Rodmorg Tower' map(s) for that kind of thing (with the characters starting in the cells (C6) ) ...but I never actually got the chance to run it myself
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Post by chimeforest on Sept 11, 2010 1:35:19 GMT
Gotta figure out how to break it up in Photoshop I guess. What I do when I need to turn an image into a multi-page pdf is use PrimoPDF. It is a free program that can turn anything you can print into a pdf. Here is what you do: 1. Download and install PrimoPDF (You don't need to register if you don't want to) 2. Open your image in your favorite editing program. 3. Open the Page Setup and Adjust the settings to your liking, As if you were actually going to print it. 4. Preview every page and make sure it looks how you want it to. If It doesn't tweak the page setting again. 5. Print the image, ONLY select "PrimoPDF" as the printer. 6. After a couple seconds the PrimoPDF box will pop up and let you select the quality of your pdf. 7. Click "Create PDF" and select where to save it. Tada! You now have a Printer-Friendly PDF of your Dungeon =D PrimoPDF works for almost everything (except some copyrighted materials on the Internet) I hope this helps you. ^^
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