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Post by CSP Kris on May 12, 2008 14:25:38 GMT
If you've checked the news page on the website recently, you'll notice that I've uploaded an adventure module entitled The Werewolves of Hargaldor. If not, here's the link: www.enworld.org/CrookedStaffProductions/werewolves_of_hargaldor.pdfAt this time it should probably be considered the first draft (as I may still find the occasional error or spelling mistake here or there - and I have yet to add bookmarks to the pdf), but I thought I'd make it available so that folks can see what they think. All in all, the adventure itself isn't anything revolutionary, but it would be good to get your thoughts nonetheless - just so that I can see whether this kind of thing is of interest to folks, or if my writing style (or lack thereof) is simply too dull for words. Basically, would you like to see more of this kind of thing? Anyway, thanks for checking out the website, and thanks again if you have taken the time to read through this message
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Post by Tevish2000 on May 15, 2008 3:36:33 GMT
Thank you for posting the module it was just what i was searching for i haven't had a change to read it over completely or play it but i think i will by Friday. thanks again.
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Post by CSP Kris on Jul 19, 2008 22:33:34 GMT
As for my own experiences... I've run the adventure myself twice now... once online and once in real-life with a potential new group (the latter just being a quick filler adventure while the guy who will be the regular DM gets his campaign together). The online game went quite well I think, though a fair bit of stuff was overlooked (which was not a problem, as a lot of the stuff in the adventure can either be found out by talking to various NPC's or by making relevant knowledge checks along the way). The final battle went on for a while - but all the PC's made it out in (more or less) one piece, and the whole thing went pretty much as anticipated. The 'real-life' game didn't go quite so well (or at least that's how it felt to me) - though that was probably due to my own dodgy DM'ing on the night (and the fact that this is a new group and we were a little limited for time). However it was good to actually run something 'in-person' for a change (even if I did a pretty poor job of things on the night), though I think I'll stick to being a player for a while (and finding my feet in the group) before offering to do something similar in the future. Once again, some things were missed, but the main 'hooks' were followed, resulting in your fairly stereotypical night of adventuring. The combats went by without much problem (with only the barbarian PC taking any damage), though I did hold back a little in the final encounter as it was getting late and time to begin wrapping things up. I didn't notice any real problems as I was running the adventure (though I did have to make the BBEG* leave his lair - as the party didn't look as though they were going to seek him out themselves), but it would still be good to hear how things went if anyone else has attempted to run this scenario (or bits from it) (* Big Bad Evil Guy)
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Post by CSP Kris on Dec 8, 2008 17:13:58 GMT
At this time it should probably be considered the first draft... I have since spotted a few spelling/grammar errors (which have now been corrected)... but if anyone finds anything else that needs putting right - just let me know and I'll get it fixed
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Post by liguxai on Apr 23, 2019 4:11:47 GMT
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