Ooopps! Forgot to login for the above adventure quote on Aramdol.
If you want orcs:
Orcs:
Lesser:
STR: 3D6. CON: 3D6. DEX: 2D6+6. SIZ: 2D6+3. INT: 3D6.
POW: 2D6+3. CHA: 2D6.
Lesser Orc: STR: 8, CON: 8, DEX: 15, SIZ: 8, INT: 11, POW: 10, CHA: 7
HP: 8. Major Wound: 4. Dam Mod: +0. Magic Points: 0. Move: 14.
ARMOUR: Leather (2AP).
SKILLS: Close: 33, Ranged: 56. Unarmed: 33.
Dodge: 45. Persistence: 35. Resilience: 33. Athletics: 43. Deception: 56. Perception: 46
Culture (own): 31. Language (own): 61. Nature Lore: 51.
Common Orc: STR: 11, CON: 11, DEX: 13, SIZ: 10, INT: 11,
POW: 10, CHA: 7
HP: 11. Major Wound: 6. Dam Mod: +0. Magic Points: 0. Move: 14.
ARMOUR: Ring (3AP).
SKILLS: Close: 44, Ranged: 44. Unarmed: 34.
Dodge: 43. Persistence: 35. Resilience: 36. Athletics: 49. Deception: 49. Perception: 36
Culture (own): 36. Language (own): 66. Nature Lore: 41.
Greater Orc#1: STR: 14, CON: 14, DEX: 11, SIZ: 11, INT: 11,
POW: 10, CHA: 7
HP: 13. Major Wound: 7. Dam Mod: +1d4. Magic Points: 0. Move: 14.
ARMOUR: Scale (4AP).
SKILLS: Close: 55, Ranged: 32. Unarmed: 35.
Dodge: 41. Persistence: 35. Resilience: 39. Athletics: 55. Deception: 42. Perception: 39
Culture (own): 41. Language (own): 71. Nature Lore: 31.
WEAPONS: Scimitar: 1D8, Small shield: 1D4, Shortbow: 1D8.
Orcs use a wide variety of weapons, but these are fairly typical.
All Orcs have dark sight and are considered Fearsome I creatures.
Greater Orc#2: STR: 18, CON: 18, DEX: 13, SIZ: 15, INT: 11,
POW: 10, CHA: 7
HP: 17. Major Wound: 9. Dam Mod: +1d6. Magic Points: 0. Move: 14.
ARMOUR: Scale (4AP).
SKILLS: Close: 55, Ranged: 32. Unarmed: 35.
Dodge: 41. Persistence: 35. Resilience: 39. Athletics: 55. Deception: 42. Perception: 39
Culture (own): 41. Language (own): 71. Nature Lore: 31.
WEAPON: Great Axe: DAM: 2d8
MUST remember to login next time. ;D